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  • Networking
  • Engine
  • Files
    • 2D Graphics
      • Window Description (NEW) (.2dt)
      • Bitmap (.dat)
      • Direct Draw Image (.ddj)
      • Window Description (OLD) (.txt)
    • 3D Graphics
      • Compound (.cpd)
      • Animation (.ban)
      • Mesh (.bms)
      • Material (.bmt)
      • Skeleton (.bsk)
      • Resource (.bsr)
      • Particle (.efp)
    • Map / Environment
      • Navmesh (.nvm)
      • AINavData (.dat)
      • Dungeon (.dof)
      • Object Information / Index
      • Map Mesh (.m)
      • Map Object (.o)
      • Map T (.t)
    • Shader
      • Pixel Shader (.psh)
      • Vertex Shader (.vsh)
    • Audio
      • Ogg (.ogg)
    • Container
      • Joymax Pak File (.pk2)
  • Reverse Engineering
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Files¶

Over the years, many of the properitary file formats have been reverse engineered. This is a collection of known information.

2D Graphics¶

  • Window Description (NEW) (.2dt)
  • Bitmap (.dat)
  • Direct Draw Image (.ddj)
  • Window Description (OLD) (.txt)

3D Graphics¶

  • Compound (.cpd)
  • Animation (.ban)
  • Mesh (.bms)
  • Material (.bmt)
  • Skeleton (.bsk)
  • Resource (.bsr)
  • Particle (.efp)

Map / Environment¶

  • Navmesh (.nvm)
  • AINavData (.dat)
  • Dungeon (.dof)
  • Object Information / Index
  • Map Mesh (.m)
  • Map Object (.o)
  • Map T (.t)

Shader¶

  • Pixel Shader (.psh)
  • Vertex Shader (.vsh)

Audio¶

  • Ogg (.ogg)

Container¶

  • Joymax Pak File (.pk2)
  • https://www.elitepvpers.com/forum/sro-coding-corner/1992824-wip-silkroad-file-formats-bsr-bms-bmt-bsk-ban.html
  • https://www.elitepvpers.com/forum/sro-coding-corner/3854560-release-filestructure-jmxvdof-0101-a.html
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