JMXVBAN 0102ΒΆ

Relevant for:

Region Version
Vietnam 188
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12 byte header;
int unk;
int unk ;
string name;                    //name of the animation
int duration;
int framesPerSecond;
int unk;
int keyframeCount;
int[keyframeCount] keyframes;   // timings of the keyframes, so you can interpolate between two poses.
int boneCount;                  // Amount of bones that have transformations that are diffrent from their bind poses.
for(int i = 0; i < boneCount;i++)
{
   string boneName;
   int count; // same as keyframeCount
   for(int p = 0; p < count;p++)
   {
       Quaternion rotation;
       Vector3 translation;
                                //These two together give you the transformation Matrix relative to it's partent bone/joint.
   }
}
//End of file